Town: Moko̠ Ni̽ntlu Ner

Moko̠ Ni̽ntlu Ner

Moko̠ Ni̽ntlu Ner
Example Wood Elven architecture.
StateViceroyalty of Rosid
ProvenceNogrehie̜w Moot
RegionLodrufasbèy Fields
Founded1104
Community LeaderChief Kolvid Pherierzoth
Area4 km2 (1 mi2)
Average Yearly Temp15°C (59°F)
Average Elevation2528 m (8293 ft)
Average Yearly Precipitation270 cm/y (106 in/y)
Population1094
Population Density273 people per km2 (1094 people per mi2)
Town AuraChronomancy
Naming
Native nameMoko̠ Ni̽ntlu Ner
Pronunciation/ˈmoko̠/ /ˈni̽ntlu/
Direct Translation[wild] [herd]
Translation[Not Yet Translated]

Moko̠ Ni̽ntlu Ner (/ˈmoko̠/ /ˈni̽ntlu/ [wild] [herd]) is a subtropical Town located in the Nogrehie̜w Moot of the Viceroyalty of Rosid.

The name Moko̠ Ni̽ntlu Ner is derived from the Wood Elvish language, as Moko̠ Ni̽ntlu Ner was founded by Munvin Sorthonoc, who was culturaly Wood Elven.

Climate

Moko̠ Ni̽ntlu Ner has a yearly average temperature of 15°C (59°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cold 2°C (35°F). Moko̠ Ni̽ntlu Ner receives an average of 270 cm/y (106 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Moko̠ Ni̽ntlu Ner covers an area of nearly 4 km2 (1 mi2), and an average elevation of 2528 m (8293 ft) above sea level.

Overview

Moko̠ Ni̽ntlu Ner was founded durring the early 12th century in fall of the year 1104, by Munvin Sorthonoc. The establishment of Moko̠ Ni̽ntlu Ner was somewhat plagued by a lack of willing colonists, leading to Munvin Sorthonoc electing to pay people to resettle in Moko̠ Ni̽ntlu Ner.

Moko̠ Ni̽ntlu Ner was built using the conventions of Wood Elven durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Moko̠ Ni̽ntlu Ner is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Moko̠ Ni̽ntlu Ner is buildings have been located at convienant points along the dale Moko̠ Ni̽ntlu Ner was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the narrow cobblestone streets flow where they are able to be made rather than folowing the most convienant paths. The town rests behind the absurdity that is a thick, timber braced, wall made of clay bricks. While visualy impressive and certainly an astetic, Moko̠ Ni̽ntlu Ner's wall provides no actual defence against siege equipment due to the choice of its cosntruction materials. Even nonexperts can tell the town is trying to impress rather than defend with its walls, towers, and gatehouses. Though admittedly, they do look nice... To primitive tribals who have never seen fortifications before. Moko̠ Ni̽ntlu Ner's political statment focused walls are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

A look around Moko̠ Ni̽ntlu Ner makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power.

Civic Infrastructure

Moko̠ Ni̽ntlu Ner has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Moko̠ Ni̽ntlu Ner.

Moko̠ Ni̽ntlu Ner has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Moko̠ Ni̽ntlu Ner has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Moko̠ Ni̽ntlu Ner has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Moko̠ Ni̽ntlu Ner's public wards, blessings, and other arcane systems.

Moko̠ Ni̽ntlu Ner possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Moko̠ Ni̽ntlu Ner has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Moko̠ Ni̽ntlu Ner has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Moko̠ Ni̽ntlu Ner is home to a distinct subculture, who are either the majority here or have the dominant positions in the community. Architecture, local laws, and social customs are all tuned to suit them, and they may not be particularly forgiving or friendly to the major culture of the region. Communities that are not outright independent usually make an arm's-length submission to a local lord.

Moko̠ Ni̽ntlu Ner's chapel was built using a different architectural style from the rest of the town. The style used is famous for its stately symmetry, classical elements, and grand appearance. Columns and pillars, such as Corinthian columns, are often seen supporting open structures or porticos. Symmetry is an important feature of this style, with each half of a building mirroring the other. Domed ceilings and windows grace these buildings, with everything placed in a mathematical arrangement.

In Moko̠ Ni̽ntlu Ner there is always just enough rain to be annoying.

The Bumblebee, Giant Queen near Moko̠ Ni̽ntlu Ner are known to be almost tame, such that they can be put to domestic use.

Moko̠ Ni̽ntlu Ner's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves drinking to channel Wild Magic energies of tier 2 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 4419 m2
    • Cattle and Similar Creatures: 273
    • Poultry: 3282
    • Swine: 218
    • Sheep: 10
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 109

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 2
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 6
  • Glassworkers: 3
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 1
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 5
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 5
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 6
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 3
  • Nursery Maids: 1
  • Pastrycooks: 3
  • Restaurateur: 4
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 2

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 8
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 4
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 3
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

328 of Moko̠ Ni̽ntlu Ner's population work within a Foundational Occupation.

690 of Moko̠ Ni̽ntlu Ner's population do not work in a formal occupation, but do contribute to the local economy. 76 (7%) are noncontributers.

Points of Interest

The center of Moko̠ Ni̽ntlu Ner's town square was built around an ancient standing stone.

POI

History

The the a guisarme of Transmutation, an a guisarme imbued with potent amounts of Transmutation energies was created near Moko̠ Ni̽ntlu Ner by in time immemorial, reportedly some time during the late 2nd century.

History